Privacy Policy
Endzone Kings is a free browser football game made by Habir Studios. We collect as little about you as we can and only what the game needs to work. We don't sell your data, we don't show ads, and we don't track you around the internet.
1. Who we are
Endzone Kings is made by Habir Studios, a small independent game studio. When this policy says "we", "us" or "our", it means Habir Studios. The game is played at habir-studios.github.io/endzone-kings and on itch.io. Our studio page is habir-studios.github.io.
2. What we collect
Information you give us
| What | Why |
|---|---|
| Email address | To log you in, confirm your account, send password reset and email change links, and contact you about your account if we need to. |
| Username | Your name in the game: leaderboards, profiles, online games, messages and trades. You can also log in with it. |
| Password | To log you in. It's stored by our login provider as a secure one-way hash. We never see your actual password. |
| Profile details | Anything you choose to add, like a bio or a favorite team. |
| Messages, clips and feedback | Direct messages you send other players, game clips you post, trade offers and notes, reports, and feedback or bug reports you send us. |
Information created when you play
- Game progress: level, XP, rank points, coins, Training Points, your Ultimate Team club and lineup, packs, celebrations, challenges, achievements, settings and similar progress.
- Game history and stats: wins, losses and ties, the mode you played, final scores, and career stats such as yards, touchdowns, tackles and field goals.
- Online play: while you're in an online game, game data passes between your browser and your opponent's (and anyone watching). If you're online, other players can see that you're online and, if you're in a game, that you're playing.
- Security records: whether you turned on two-step login, which devices you've marked as trusted, your active login sessions, and the date you last changed your username.
- Integrity checks: if the game's anti-cheat notices something impossible (see section 9), a short note about what it saw is attached to your account.
What we do not collect
- We don't collect your real name, address, phone number, birthday, location or payment details. Nothing in the game costs real money.
- We don't use advertising networks, ad trackers or analytics that follow you to other sites.
- We don't access your camera, microphone, contacts or files.
3. How we use it
- To run the game: log you in, save your progress, sync it across your devices, and run online games, leaderboards, leagues, trades and messages.
- To keep the game fair and safe: detect cheating, review reports, and act on accounts that break the Terms.
- To keep your account secure: two-step login, trusted devices, and letting you sign out other devices.
- To improve the game: fix bugs you report and understand which features people use, using information we already have (like game history). We don't use outside analytics for this.
- To talk to you: answer your feedback and send account emails such as confirmations and password resets. We don't send marketing emails.
We never sell or rent your information, and we never share it with advertisers.
4. What other players can see
Endzone Kings is a social game, so some things are public to everyone who plays:
- Your username, level, rank, favorite team and bio
- Your records, career stats, game history and leaderboard positions
- Clips you post, your followers and who you follow
- Whether you're online right now, and whether you're in a game (friends can watch live games)
- Your Ultimate Team club, so other players can make you trade offers
Direct messages are only visible to you and the person you're talking to. Game staff can review messages that are reported to them. Your email is never shown to other players. Only the studio owner and game admins can see it, and only to help with your account or moderation.
5. Playing as a guest
You can play Quick Play without an account. Guest progress is saved only in your own browser on your own device. We don't collect an email or create an account for guests. When a guest has the game open, they're counted (anonymously) in the "Online now" number.
6. Signing in with Google
If you choose Continue with Google or link a Google account in Settings, Google shares your Google account's email address, name and profile picture with our login provider so we can create or match your account. We use the email to log you in. We don't get your Google password, contacts, Gmail, Drive or anything else from your Google account. You can unlink Google in Settings, or remove our access from your Google account settings at any time.
7. Services we use
A few trusted services help us run the game. They only get what they need to do their job:
| Service | What it does |
|---|---|
| Supabase | Stores accounts, logins and game data, and powers online play, messages and live features. |
| GitHub Pages | Hosts the game's website files. Like any web host, it may keep basic technical logs such as IP addresses. |
| Optional "Continue with Google" sign in, and the fonts the game uses (Google Fonts). | |
| itch.io | If you play on itch.io, their site has its own privacy policy. |
We may also share information if the law requires it, or if it's needed to protect players or stop serious abuse.
8. Cookies and browser storage
We don't use advertising or tracking cookies. The game saves a few things in your browser's local storage so it works smoothly: your login session, your settings (sound, camera, controls), your progress for quick loading, and which devices you've trusted for two-step login. Clearing your browser data removes these, and you'll just need to log in again. Your account progress stays safe on our servers.
9. Anti-cheat and moderation
To keep things fair, the game watches for things that can't happen in normal play, like scores changing outside a scoring play, players moving faster than possible, ratings being edited mid-game, or the game running faster than real time. Lag and slow connections can't trigger it. If it sees something, it notes what it saw on your account, and repeated flags can lead to an automatic ban. Players can also report others, and staff review those reports. If you think you were flagged or banned by mistake, email us.
10. How long we keep things
- Your account and game data stay as long as your account exists.
- When you delete your account, your account, progress and personal information are deleted. Messages you sent may stay visible to the person you sent them to until they're removed.
- When we start a new season, progress may be reset (see the Terms). We may keep a private backup of the old season for a short time in case something goes wrong.
- Reports and anti-cheat notes are kept as long as needed to keep the game fair.
11. Your choices and rights
- See and change your info: your profile, username and email are in Settings and on your profile page.
- Linked logins: link or unlink Google in Settings.
- Messages and following: you can stop following people and choose who you message.
- Get a copy or ask questions: email us and we'll help.
- Delete everything: see the next section.
Depending on where you live, you may have extra rights over your personal information, like the right to access, correct, move or delete it, or to object to how it's used. Email us and we'll respond within 30 days.
12. Deleting your account
Go to Settings → Delete account. If you use two-step login, you'll confirm with your authenticator code; otherwise you'll confirm twice. This permanently deletes your account, progress, cards, coins, records, friends and messages. It can't be undone. If you can't log in, email us from the address on your account and we'll delete it for you.
13. Keeping your account safe
Passwords are stored as secure hashes, connections are encrypted (HTTPS), and the database only lets each player change their own data. You can turn on two-step login with an authenticator app, see the devices logged into your account, and sign them out. No system is perfect, so please use a password you don't use anywhere else, and never share it. We will never ask for your password.
14. Kids and teens
Endzone Kings is a general audience game and isn't made for children under 13. We don't knowingly collect personal information from children under 13. If you're a parent or guardian and think your child under 13 made an account, email us and we'll delete it. If you're under 18, please check with a parent or guardian before making an account.
15. Changes to this policy
If we change how we handle your information, we'll update this page and the date at the top. If it's a big change, we'll also mention it in the game's patch notes.
16. Contact us
Questions, requests or worries about your privacy? Email us at officialhabirstudios@gmail.com (write it in Gmail or use your email app), or use the Feedback button on the game's main menu.
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